lundi 20 février 2012

Cryochamber


Done for Fallout New Vegas Mod Beyond Boulder Dome.

mercredi 21 septembre 2011

Café Noir Moon


Inspired by a Pene Menn's concept

mardi 17 mai 2011

Tam 110


 High Poly modelling of a vehicule named Tam 110, I used photographies and blueprint in order to model it.

jeudi 3 mars 2011

Art Test

[Stay Tuned.]
I'm currently working on this 3D test for an unpaid 3D modeler position in an independent company (as they use the same test as Splash Damage). It is a nice model to test my skills on and the 3d model will eventually be part of my portfolio. 

Working on the High-Resolution model for now.

lundi 17 janvier 2011

Giant Mushrooms

Giant Mushroom [Radioactive and Clean Versions]
Rendered in the toolset GECK for Fallout New Vegas.
Available for download on Fallout New Vegas Nexus

Rendered in Marmoset Engine

mercredi 10 novembre 2010

[WIP] Dreamcatcher

[Still working on and off on that project, now with a first pitch of post-processing for what I'm aiming at.]






vendredi 3 septembre 2010

[WiP] Fridge

[Updated WIP] Low Poly and first draft for Textured Version


High Poly Version

Personal project in progress; nothing much to say except that the fridge's handle is a placeholder.

dimanche 20 juin 2010

Killer Whale

[Updated]


An old untextured model, I decided to texture in a flash and then render it with some tweaks.

mardi 8 juin 2010

Observation Drawings

A collection of observation drawings I did back in 2009 in a Centre NAD drawing class.

vendredi 30 avril 2010

[WiP] Constrained

A Work In Progress of my latest personal project, which is a 3D adaptation on an old work of art I did in cégep.

lundi 12 avril 2010

Team Fortress 2 Hat (canceled)




A canceled hat project for the Team Fortress 2 Contribute! Site. I was doing this hat when I realised that a similar hat had already been released.

lundi 22 mars 2010

Guncase

Real-time Guncase
Playable model can be found on Fallout 3 Nexus


High-Res Guncase

mercredi 17 mars 2010

Maître Corbeau

[Textured Version]


[Zbrush version (using Hulk matcap by Grant Warwick)]


 [Retextured Version]




Garde Allia


A Character made for a team project at Centre NAD. The project was made in Source Engine.
This character was a security guard in an underwater base.